It’s taking way too much time and energy slowly despawning the enemies to get to a boss that’s taken me 15 minutes to get back to while I’m learning his moveset. julestwl 15 years ago #5. Joining this cov makes enemies more difficult and prevents you from summoning phantoms. Excellent. 1) Common enemies stop respawning after you kill them certain amounts of time 2) This can be bypassed by a) Burning a bone acetic, which resets the area at a NG+ difficulty (and increases in difficulty every time you burn ba to reset the area). The game is trying to make it easier for you, letting you get past parts you've "proven" you can beat. Dark Souls 2 had enemy despawning as a balancing factor against how unfair the game was as a whole. In 6-8 playthroughs over DS2 Vanilla and DS2 SOTFS, I ran through an area enough times to despawn enemies MAYBE twice. You would have to plan your healing and not even be hit by the lowest foot soldier. . The despawning of enemies in DS2 didn't really bother me. Dark Souls 2 Hates Invaders/Invasions - May 13, 14; THERE WILL BE VOICE CHAT IN DARK SOULS 2!!!! - Mar 7, 14; Enemies not respawning - Mar 22, 14; Dark Souls 2 Playthrough Started on Youtube - Mar. If you don't like that your beloved game gets criticism don't go further. Yes this is an issue with most curved swords in dark souls 2. When. When. The only exception is if we had joined covenant of champions which will respawn infinity enemies. When. I guess the misconception was that this applies to all enemies rather than just the unique and tougher enemies. With this process, I spent a couple hours clearing the room of respawning enemies, then got Hidden Weapon in 30 minutes. puzzlefox. Activate; Subscribe; My Account; Logout; Login/RegisterWesker Frank Apr 12, 2016 @ 3:37pm. Yeah I mean I guess they could’ve made bigger upgrades, I just feel like it’s such a big game that they had to limit it, otherwise by end game you’d do absurd damage. Hey, Dark Souls 2 was my first game of the series and about a month ago i started playing Dark Souls 3. Dark Souls 2 Hates Invaders/Invasions - May 13, 14; THERE WILL BE VOICE CHAT IN DARK SOULS 2!!!! - Mar 7, 14; Enemies not respawning - Mar 22, 14; Dark Souls 2 Playthrough Started on Youtube - Mar. Criticals from enemies, player-controlled and otherwise, are very deadly. That was one of the game's charms and it was taken away in the sequel. only two small areas started despawning enemies, but that was because I was an idiot on the boss and had to try 15-20 times. Most people make their parties based off of themselves, or choose a prebuilt character. You would have to plan your healing and not even be hit by the lowest foot soldier. one_der 9 years ago #3. Business, Economics, and Finance. When. The second half of the game oh my. You get killed several times, you go hollow a little bit more. Few of them are 1 time miniboss and won't respawn. That was one of the game's charms and it was taken away in the sequel. General Information. When. Like others have mentioned, they tried it in Dark Souls 2 but the enemy encounters were much more brutal and unforgiving in that entry. It seems like I may be the only person in the universe who really liked the mechanic in DS2 of enemies despawning after a certain number of kills. Locations []. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. You can leave the cov by talking to the cat in majula. Two zones overlapping between the last building and the bridge. I've read that I can find a Lightning scroll there but I can't look around because for every monster I kill there will be three more. That was one of the game's charms and it was taken away in the sequel. The first is that it makes the gameplay more difficult and interesting. The first Dark Souls is considered too hard, and the third is too easy. ago. Furmiel Aug 27, 2014 @ 1:49pm. If the first game a mod that did that then it would be the same amount of work for this game. Usually allows for some banter in between farming. Other than that, all I can say is don't give up, skeleton! If you need to grind for a specific item/set, you can go into the Champions Covenant and it will temporarily disable despawning. They respawn quite quickly. by Ph4ndaal. . I was farming for a cursed bone shield. Kill enemies when they are standing next to the golem dudes to open the door. Covenant of Champions also makes the enemies more difficult, but they're. In DS2, after a certain amount of killing an enemy in an area it would despawn. Mytha, the Baneful Queen is a boss in Dark Souls 2. Upon coming to a bonfire in a ruined, circular stone structure, the player will see three directions to go. ; One Black Knight Greatsword wielder in Undead Parish - Atop the tower near the locked gate. I'm at bonfire level 7 (ng+6) now, and that no longer seems to be the case. Is there any way to bring back those enemies so I can get to. What enemies dont respawn Dark Souls? Special/Non-respawning. You would have to plan your healing and not even be hit by the lowest foot soldier. Dark Souls 2 introduced many new mechanics, and one of those is the despawning of enemies. - Weapons have very low durability and break extremely quickly. With the addition of crouching for stealth, even in legacy dungeons you can avoid most enemies. Some enemies in some areas stop spawning after you kill them enough times. The area is populated exclusively by Old Knights. Specific enemies, especially some Knights, don't respawn. Respawn mechanic based on kill count Enemies despawn after you killed them 12 times. Farming the giant lord is probably the best option. That was one of the game's charms and it was taken away in the sequel. Well, I've been playing. There are several lore reasons why this could be the. from soft should be ashemed for selling stuff like izalith. Second time through I zero enemies started despawning. I finally made a v. But you keep dying, and dying enough that you cannot get back to your body to retrieve your stuff. Killing an enemy 15-20 times to get them to stop spawning takes a lot of time to do, and if you're doing it you're either farming an item or you're trying to get them to despawn. There will be 3 portals, each of which will spawn knights. You can force them to respawn again if you use a bonfire ascetic to bump up the difficulty of the area. Ds1 and 3 you loose like half your hp when you die. That was one of the game's charms and it was taken away in the sequel. There are two main reasons that enemies respawn in Dark Souls. That was one of the game's charms and it was taken away in the sequel. One between the first building and second. ds2 despawning mechanic. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. Take out the nearby thrall and to the left is a corpse with Ember x1. Just take path to the right of the walkway by the cliffside. Most enemies and items respawn, which makes Ascetics valuable for farming. One beautiful thing about Dark Souls was that it was very unforgiving. Only way I know of to bring it back is to burn a bonfire ascetic, which will reset the enemy respawn counter, reset the boss, and up the difficulty to NG+ (or NG++, if you burned one already, etc). Proceed forward and drop down to the ground and make your way to the shack ahead. You cannot farm souls. Darkspiret Apr 26, 2014 @ 2:21pm. It's been known for a while enemies can stop respawning. It also weakens the links to other worlds, invasions and most cooperation. On the corpse of a giant at the end of Orro’s memory. For regular enemies, joining the Covenant of Champions is enough to make them respawn indefinitely. The ones found in the fields, however, are hollow, and have no sense of their former duties. One beautiful thing about Dark Souls was that it was very unforgiving. 21. They do stop. 182. THIS. NG+ BP enemies and NG+ BP NPCs will spawn in the area (the BP NPCs will not respawn if killed unless another ascetic is burned) Enemies have more hp, deal more damage, and drop more souls on death. It's fun to make fun of DSP, but honestly, I don't mind the despawning enemy thing as much as everyone else does. One beautiful thing about Dark Souls was that it was very unforgiving. TC, you need to git gud. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. I made the always sunny gang and went with two custom characters as Frank and Mac, the red prince as Dennis and Lohse as Dee, and I guess incarnate as Charlie. ago. Their brazen misuse of death drew the ire of the Fenito, who branded them transgressors; the apostles were slaughtered and subsequently buried in the Crypt alongside. That was one of the game's charms and it was taken away in the sequel. These include all invader NPCs and Summoned NPCs. Since enemies disappear eventually, could you gimp yourself? #1 Edited By Vrikk. 1 / 18. #6. When. ago. The Shaded Woods is a location in Dark Souls II. Edit Close. Sillicha Sep 16, 2017 @ 12:59pm. One beautiful thing about Dark Souls was that it was very unforgiving. dylmeister 9 years ago #2. Link in comments. Wanted to make sure all players could notice a difference (but these pics are still from 4K version) 1 / 3. In SotFS this item is found at the Tower Apart bonfire in the Lost Bastille . When. "A warm, soft, shadow like effigy. I took out the first unkillable enemy twice, then ran further along my route then saw another of them, so I decided to skip it because I couldn't kill it and went for the archer. IMHO that was a good thing since it gave you satisfaction for clearing up the… DS2: Despawning enemies (not against the idea entirely, just weird implementation). When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. Adaptability determines your character's status effect resistances, agility, poise, and poison bonus. Overall while i think the locations (Maiula… In DS2 if you killed an enemy enough times, they would stop spawning. Once an invasion occurs, a. If you want more to spawn you need to join covenant of champions. The Undead Crypt is found after Shrine of Amana. You would have to plan your healing and not even be hit by the lowest foot soldier. There are five Giant Souls in the game, one in each of the following locations: On the corpse of a Giant at the end of Memory of Jeigh (accessible by defeating the Giant Lord). Per page: 15 30 50. All the souls I had lost can never be recovered (because the enemies who dropped them stopped spawning) and I couldn't practice. The covenant stone is located in Manjula near the entryway to heides tower of flame. There has been a fair bit said about the controversial decision in Dark Souls 2 to make regular enemies despawn after a certain number of kills. I think the problem with despawning is that the game was designed around this mechanics. If you want more to spawn you need to join covenant of champions. I'm having such a hellish time in huntsmans corpse and i wanted to know how many times i have to kill enemies before they stop spawning? 2. One beautiful thing about Dark Souls was that it was very unforgiving. When. I did some grinding to get a bunch of arrows and weapon upgrades, and there seems to be no end to them. You have permission to edit this article. #12. You would have to plan your healing and not even be hit by the lowest foot soldier. This process is irreversible. There are three levers in this area, each revealed after defeating the nearby Old Knights: two can make the. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. On topic, the biggest mistake of Dark Souls 2 for me is a choice between too many bonfires (which is kinda unavoidable because of the ascetics system) and too many healing items (99 Lifegems ten minutes in? Overkill). ; Two. Undead Crypt is a location in Dark Souls II. Attribute governing agility and all resistances (not defences). Crystal Lizard. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. On like my 8th run they just don't appear anymore. I feel similarly about. Although pyromancers in name, they were adept at a wide variety of magic and in their conceit they once occupied the Undead Crypt. They are extremely resilient to thrust (i. Frozen Eleum Loyce is a location in Dark Souls II: Crown of the Ivory King. Once an enemy is defeated a certain number of times, they will not respawn unless a NG+ cycle is started, or a Bonfire Ascetic is burned in the area's bonfire. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. Look upon the field where I grow all of the fer at the top of the elevator in Undead Settlment. In Dark Souls 3, the Old Chaos is specifically seen to be fizzling out. mace) based attacks. Any progress in the covenant is retained as well. Please note the names may not be official as the community discovers and records each enemy. I've read a bit about the Company of Champions Covenant and how it will let the enemies respawn but they'll hit 50% harder and have higher def. I did this over 40 times with the gold. He means the enemies stopping respawning was stupid lol which it was. Some weapons will break in like 50 hits. You would have to plan your healing and not even be hit by the lowest foot soldier. So what if you died 20 times and still haven't killed the boss and all the enemies are now back. I was happily farming in Things Betwixt however, I ran into the enemies despawning. I'm moving through areas a lot quicker since I've already done them, but it still happens in areas like Iron Keep and Black Gulch, which I didn't go to on my first playthrough. That might be rough, because at a certain point, you've just gotta progress no matter if you've grinded enough. When playing the original Dark Souls, I would sometimes farm for souls if I was feeling underpowered. Crypto72 votes, 48 comments. Maybe a dumb question, but with despawning enemies will I run out of souls? This is maybe a dumb question, but I'm moderately concerned about being permanently underleveled while playing this game. That was one of the game's charms and it was taken away in the sequel. It is worth every second of the install. That was one of the game's charms and it was taken away in the sequel. Enemies being restored after resting at a checkpoint is a core fundamental design aspect of these games. Reply. The Iron Keep. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. (edited by A Fandom user)It could've definitely been implemented better. I have played DS2 previously, and one feature I enjoyed was that my enemies would stop spawning if I farmed them long enough. They get killed several times, they truly go hollow and vanish…So I decided to gear up and see what the stats are for despawning the enemies over in Frigid Outskirts with my ogre stick. The mages in Undead Crypt are also infinite if you don't smash their alters. One beautiful thing about Dark Souls was that it was very unforgiving. Run the bridge, kill the soldier, enter, kill the soldier, kill the archer, run back to bonfire, repeat. That was one of the game's charms and it was taken away in the sequel. The game is trying to make it easier for you, letting you get past parts you've "proven" you can beat. There's a golem there that needs to be activated. There's often one that makes me wipe upwards of 10 times, and I start despawning enemies pretty soon after. @2headedninja: Enemies stop respawning after a certain number of time you have defeated each one of them. I'm newish from Ds1 and was wondering, which the whole enemies despawning system is it possible to kill everything in the game. But so far in DS2 I feel I have been. That was really surprising to me. Old Knight Information "Old Knights are giant sentinels from an ancient time, when the Heide Kingdom reigned. Although pyromancers in name, they were adept at a wide variety of magic and in their conceit they once occupied the Undead Crypt. disappear? I've been noticing it a lot. But even just a few hours into DS2 I was struggling through Heide's Tower of Flame. In conjunction with zero298's answer, a "boss" enemy is any enemy that has a static, on-screen health bar. That was one of the game's charms and it was taken away in the sequel. 0 coins. The second half of the game oh my. If only certain enemies have despawned, it's because you've killed them enough. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. e. That was one of the game's charms and it was taken away in the sequel. The Iron Keep presents a formidable fortress that was too heavy for its base and is thus sinking into lava. I agree with falconbox, despawning enemies kills what made the Souls games, Soul games. The knight in the Forest of Giants has been unwinnable, and I have to go past him to even harder enemies to level up. So any time I was having difficulty with a mob in the context of the larger dungeon, I would just murder it 15 times, and then never have to deal with it again (those tall lanky archers in that late game area in particular, with the huge. More Casual-friendly #15 < > Showing 1-15 of 16 comments . I think one of the things that makes DS2 good is the fact that when you kill an enemy enough times, it just stops spawning (The Magic number being around 15). Deathtank. With the addition of crouching for stealth, even in legacy dungeons you can avoid most enemies. Each run yields 3 elizabeth mushrooms and 2 twinkling titanite. That was one of the game's charms and it was taken away in the sequel. A Bonfire Ascetic is an item and starting gift in Dark Souls II. Join. 9. Also there is a way to make them return in game. When. Mytha, the Baneful Queen Information. . That was one of the game's charms and it was taken away in the sequel. r/darksouls3. sword) based attacks, and weak against strike (i. Respawn Limit in SotFS. I first noticed this in the very beginning of the forest of fallen giants, the 2 weak soldiers that would normally be patrolling the side of the…Dark Souls 2 had despawning enemies. That was one of the game's charms and it was taken away in the sequel. That was one of the game's charms and it was taken away in the sequel. That does not affect invaders, bosses and enemies that despawn after one kill (such as the Ogres in Things Betwixt). One beautiful thing about Dark Souls was that it was very unforgiving. No other enemies can be pulled back into that room, so it has to be one of those guys. Hey, Dark Souls 2 was my first game of the series and about a month ago i started playing Dark Souls 3. Join. I think they're just not affected by the covenant. Enemies are hostile NPCS in Dark Souls 3 that the player can confront to obtain Souls, upgrade materials and equipment. In SOTFS, Fromsoftware removed the . Two rather, but you could miss both of them. After you kill certain enemy 10 times it will stop respawning. I'm not sure if it beings back already despawned enemies though. I do agree that the bosses were mostly humanoid and it was kind of a bummer. That does not affect invaders, bosses and enemies that despawn after one kill (such as the Ogres in Things Betwixt). That's why I always assumed DS2 was harder (with the exception of not having Smaugh and Ornstein as bosses). #6. The only ways I have been successful getting through the area is deliberately despawning enemies by killing each of them 10-12 times (make sure your not in the Covenant of Champions, it prevents despawning and increases difficulty). When. First comparison shot from my upcoming DS2 texture mod showing base game VS just DS2LightingEngine mod VS DS2LightingEngine mod + my textures /// this is an edge case where the difference is more noticable fyi. e. One beautiful thing about Dark Souls was that it was very unforgiving. You would have to plan your healing and not even be hit by the lowest foot soldier. #6. You would have to plan your healing and not even be hit by the lowest foot soldier. Human Effigy. We are born of the roly poly -- Made men by the roly poly. I honestly really disliked the entire paradigm of despawning enemies in Dark Souls II. r/DarkSouls2 • 10 yr. How the hell are you supposed to get rid of them?If the Mad Warrior spawned, Unveil will veer right through the grate/cage behind the ladder. Almost every enemy respawns 11-13 times, with a few exceptions, unless you're in covenant of champions. It could be said that Dark Souls 2 got the difficulty just right. You would have to plan your healing and not even be hit by the lowest foot soldier. You would have to plan your healing and not even be hit by the lowest foot soldier. DS2 effigies reset your hp to the default state, meaning that hollowing is a penalty. Dark Souls 2 has a lot of misguided attempts to make the game more "accessible" (enemies stop spawning after you kill them enough times) and stop low level ganking (Soul Memory). They lose their durability 3x faster than other weapons because you hit the ground with them as well as the enemy while swinging. you could burn that bonfire aesthetic, but then you're stuck with the enemies in that area being permanently more difficult to fight/kill. The Company of Champions in Dark Souls 2 is one of two covenants that are available as soon as you get to Majula. you cna get enemies to respawn again by burning a bonfire ascetic, but the enemies come back in NG+ form so be careful. There's always the option to use the Bonfire Ascetic if you find things to be too easy. When. Well you are all saying this is good for you because you don't lose as many souls trying to recover on the way to a boss because enemies stop spawning, but it is too bad for completionists and that they need to refund their game and get. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. Oh yeah, I was saying in regard for those super rare sets (like Catarina in DS2) we should always get a guaranteed drop of one part of the set, like gloves or helm. When. But at least they both have solutions. That was really surprising to me. All the souls I had lost can never be recovered (because the enemies who dropped them stopped spawning) and I couldn't practice anymore. When. Dark souls 3 has what, 2 bosses where you don't have a bonfire in a place where you have to kill more than 1 enemy. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. Also boosts poison bonus and poise. Just take path to the right of the walkway by the cliffside. I've definitely done it more. However, they've been despawning on me anyway. r/DarkSouls2 • 10 yr. Edit: To those wondering about how this mechanic works- it seems like if you kill a particular enemy 10-15 times, it will stop respawning. ago. Stats and Attributes in Dark Souls II are important factors to remember when leveling up your character. DS2 has despawing enemies after a certain number of kills, go to majula and join covenant of champions to make them respawn. You would have to plan your healing and not even be hit by the lowest foot soldier. When. Move along the left side of the room until you have a clear shot at the knight behind the right pillar. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. You would have to plan your healing and not even be hit by the lowest foot soldier. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. If they limit respawns, they could limit farming of souls from big enemies. #11. A citadel stands at the heart, atop a large outcropping of rock with numerous sharp turrets. Eleum Loyce lies in a large, snow covered valley. While I didn't often need to do this, knowing… I should point out that my first playthrough, only two small areas started despawning enemies, but that was because I was an idiot on the boss and had to try 15-20 times. • 8 days ago. Tall pine trees grow among the scattered architecture. When. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. That was one of the game's charms and it was taken away in the sequel. Probably. Some enemies, such as phantoms, will not respawn more than. That way I can farm them for souls and whatnot. You would have to plan your healing and not even be hit by the lowest foot soldier. That was one of the game's charms and it was taken away in the sequel. Company of Champions is good for farming, especially if you are returning to an early area, while the normal despawning ensures players who are struggling with certain segments will see difficulty go down. These invasions are when hostile NPCs invade your current Location and initiate in combat once within proximity. Upon coming to a bonfire in a ruined, circular stone structure, the player will see three directions to go. 12 times for every single enemy is a ridiculously high number, especially for the stronger late game enemies, and it essentially means that despawning will never trigger unless you are either intentionally trying to despawn or incredibly shit at bossfights. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You would have to plan your healing and not even be hit by the lowest foot soldier. 4. This is an important item for a player's restoration. The sense of reward these games promise is. Ben_Hurr 9 years ago #5. I already know the zombie men in Undead Crypt and the stone soldiers in Dranleic castle. by Ph4ndaal. I'm pretty sure that, if you keep going in there and kill all the enemies before the actual boss, and then feather/chicken out, those enemies eventually stop spawning. in this video i show the different phases i went through during my big project of despawning every single mob in the game (where that is. . The Undead Settlement (不死街 Fujigai, Undying Town) is a location in Dark Souls III. GAF, I bought SOTFS on Steam summer sale, play the game for 8 hours today. I was fine with trying over and over again until I got it, but then enemies started despawning and that completely ruined it. When. spear) based attacks, somewhat resistant to slash (i. FromSoftware - Dark Souls 2/Scholar of the First Sin. he said he liked the fact they dont after 15 times in ds 2 so yeah i think he is. For example, if used during the first playthrough, it will bump the difficulty to New Game+, and if used at New Game++, it will bump the difficulty to New Game+++. As you progress and level up your character, you are. WindGunner19 - 3 years ago - report. There are five Giant Souls in the game, one in each of the following locations: On the corpse of a Giant at the end of Memory of Jeigh (accessible by defeating the Giant Lord). You need to kill the hollow beneath the stairs in that room to prevent the spirits from spawning. One beautiful thing about Dark Souls was that it was very unforgiving. Overall while i think the locations (Maiula…In DS2 if you killed an enemy enough times, they would stop spawning. Several black statues can continuously spawn Leydia Pyromancers until they are broken. But yeah makes no sense. Enemies not respawning So i just found out that i could kill hollows at the forrest of the fallen giant, then use the bonfire to teleport back to majula, and go back to the forrest of the fallen giant where all the hollows i killed respawn, so i can get souls easier to buy and lvl up, but after doing this for several time the hollows no longer. Dark Souls 2 has a lot of misguided attempts to make the game more "accessible" (enemies stop spawning after you kill them enough times) and stop low level ganking (Soul Memory). When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. When you went through a zone you had to be always careful not to do any mistakes or you would eventually pay for them. Development started in 2005, and the game was released in 2008! It continues to receive frequent updates, and we're a. The biggest downside is how long the fight can take. Aldia. This area holds the Dull Ember needed to unlock special upgrades at Steady Hand McDuff's workshop. Everything else respawn when you rest. Recently, I read online that there is a respawn limit on enemies, between 12-15 times before they don't respawn any more. It is possible that the Old Chaos, which was alive and well at the time of Dark Souls 2, has since begun to die. In the next room, you will encounter a zombie holding a torch. This area holds the Dull Ember needed to unlock special upgrades at Steady Hand McDuff's workshop. Join the champion covenant (makes game harder, but not much) in majula to farm, while you are in this covenant enemys wont stop respawning and once you leave. If this applies to all enemies,. Pull, and kill. You would have to plan your healing and not even be hit by the lowest foot soldier. One beautiful thing about Dark Souls was that it was very unforgiving. When. These bosses will only spawn once per new game. So if you killed them all and made it to the boss and died, and did this a few more times, there would be no enemies between you and the boss. The Shaded Woods is a sprawling forest which leads to many areas. I found out that by joining the company of champions, enemies respawn infinitely. These bosses will only spawn once per new game. When. And you do not need the 3 Souls of a Giant to fight the first boss, who is Velstadt, the Royal Aegis. Before you can even fight the king, you must deal with his knights. When. Hitting corpses also lowers the durability of every weapon and you will accidentally hit them with curved swords easily. However, if you wish to face them again before entering ng+, you can use the White Sign Soapstone and assist other players in. It still get stucks on objects and reacts unpredictably in enclosed areas and corridoors, which most of Dark Souls 2 is set in, by the way. 55. That's about as far as I've gotten.